📄 Full Whitepaper Available
Download the complete 20-page whitepaper with detailed information on tokenomics, revenue model, NFT system, and more.
Key Highlights
💰 40% Revenue Sharing
Every month, 40% of all game revenue is automatically distributed to token holders, proportional to their holdings. No staking required - just hold $AES in your wallet.
🎮 Real Games, Real Revenue
Starting with Aether Harvest, we're launching 1+ new games per quarter. Real players generate real revenue through ads, in-app purchases, and NFT sales.
📊 Token Economics
- Total Supply: 2 Billion $AES
- 50% locked for game rewards (1B tokens)
- 30% for presale (600M tokens)
- 10% for DEX liquidity (200M tokens)
- 7% for marketing (140M tokens)
- 3% for team (60M tokens)
🚀 Presale Structure
6 Stages - 100M tokens each - 10% price increase per stage:
- Stage 1: $0.00010
- Stage 2: $0.00011
- Stage 3: $0.00012
- Stage 4: $0.00013
- Stage 5: $0.00014
- Stage 6: $0.00015
Target: Maximum 100 SOL
Countdown: 20 days, starts at 500 game users
🎨 NFT System
Individual Skins:
- Visual customization for your gems
- First unlock reward: 1,000 dust per skin
- No ongoing bonuses from individual skins
- 20 unique skins per rarity tier
- Obtained from mystery boxes only
Album Completion Rewards:
- Collect all 20 skins of a rarity to complete album
- Common album: +10% dust earning & 5,000 dust instant
- Rare album: +25% dust earning & 15,000 dust instant
- Epic album: +50% dust earning & 50,000 dust instant
- Legendary album: +100% dust earning & 150,000 dust instant
- Mythic album: +200% dust earning & 500,000 dust instant
- Album bonuses stack (multiple albums = cumulative %)
🔗 Referral Program
- 1% lifetime commission on all dust earned by referrals
- Mystery box rewards at milestones
- Passive income forever
📈 Roadmap
- Q4 2025: Foundation - Presale launch
- Q1 2026: Growth - DEX listing, revenue sharing starts
- Q2 2026: Expansion - 10,000+ players
- Q3 2026: Scale - Major exchange listings
- 2027+: Vision - 100k+ players, DAO governance